纪念空间中的情感体验Affective experience in memorial spaces
通过三个空间原型与 12 人 VR 先导实验,探索纪念空间的情感体验评价方法。Three spatial prototypes and a 12-person VR pilot exploring methods for evaluating affective experience.
我关注空间如何影响人的感知、情绪与行为,研究兴趣涵盖建筑学、环境心理学与人机交互(HCI)。目前以纪念空间中的情感体验为研究切入点,也关注日常步行中的空间体验,以及面向空间智能的人类行为建模。I study how spatial environments shape perception, emotion and behaviour, with research interests spanning architecture, environmental psychology and human–computer interaction (HCI). My current work focuses on emotional experiences in memorial spaces. I am also interested in everyday walking experiences and human behaviour modelling for spatial intelligence.
从具体的设计问题出发,独立搭建可交互的 VR 实验场景,开发实验过程监控与数据集成平台,将设计思考转化为可测试的场景与工具。I start with specific design questions and turn them into testable environments and tools. I have independently built interactive VR environments and developed a platform for experiment monitoring and data integration.
性格沉稳随和,做事认真细致,重视逻辑。建筑学训练让我重视空间构思与视觉表达,也培养了我的审美判断力;设计课程成绩位居前列。除此之外,广泛的兴趣也培养了我较强的学习能力,我曾在全国及省级书法比赛中获特等奖、特别金奖,并取得围棋业余五段段位。I am calm and easy-going, approach my work with care, and value clear reasoning. My architectural training has developed my aesthetic judgement and attention to spatial design and visual communication. I have ranked among the top students in design studios. My varied interests have also strengthened my ability to learn. I have received Grand Prizes and Special Gold Awards in national and provincial Chinese calligraphy competitions, and hold an amateur 5-dan rank in Go (weiqi).

建筑学硕士研究生(推免)
导师:鲁安东教授
平均绩点:4.454/5.0 · 排名:20/74M.Arch candidate · Admitted by recommendation, with exemption from the entrance examination
Advisor: Prof. Andong Lu
GPA: 4.454/5.0 · Rank: 20/74
建筑学学士
加权平均分:90.14/100 · 排名:4/85Bachelor of Architecture
Weighted average: 90.14/100 · Rank: 4/85
科研问卷设计;Unity 可交互实验场景搭建;VR 头显部署与调试;实验过程监控与数据集成平台开发Research questionnaire design; interactive experimental environments in Unity; VR headset setup and troubleshooting; platforms for experiment monitoring and data integration
Rhino / Grasshopper、Revit / BIM、Adobe(PS、AI、ID)、Lumion、SketchUp、AutoCADRhino / Grasshopper, Revit / BIM, Adobe Photoshop, Illustrator and InDesign, Lumion, SketchUp, AutoCAD
Python、SPSS / Amos(SEM)、ArcGIS、CiteSpace;问卷与生理数据处理及分析Python, SPSS / Amos (SEM), ArcGIS, CiteSpace; questionnaire and physiological data processing and analysis
Claude Code、CodexClaude Code, Codex
PDF · 更新于 2026 年 10 月PDF · Updated October 2026
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通过三个空间原型与 12 人 VR 先导实验,探索纪念空间的情感体验评价方法。Three spatial prototypes and a 12-person VR pilot exploring methods for evaluating affective experience.
整合 VR 行为、实验事件与多模态生理数据,支持实时同步、时间戳对齐和会话管理。Integrating VR behaviour, experimental events and physiological data through real-time acquisition, timestamp alignment and session management.
从空间偏好与 VR 实证到群体仿真,建立循证设计路径;现场材料已备齐,待馆方批准施测。A thesis connecting spatial preferences, VR evaluation and crowd simulation. Fieldwork materials are ready, pending museum approval.
博物馆多感官体验研究、历史空间数据整理与城市人因学术交流。Research on multisensory museum experience, historical spatial data and academic exchange in urban ergonomics.
已投稿至Submitted to Journal of Asian Architecture and Building Engineering
Humanities and Social Sciences Communications(返修稿修改中) (manuscript under revision)
Buildings, 16(11), 2094
中华建设China Construction · 2023 · (11): 108–110
文物鉴定与鉴赏Identification and Appreciation to Cultural Relics · 2022 · (03): 30–32
建筑中庭玻璃屋顶智能遮阳发电一体化组件Integrated Smart Shading and Power-Generation Components for Glazed Atrium Roofs
一种集成低空飞行器多功能使用场景的公交站台智慧舱体装置A Smart Bus-Stop Enclosure Integrating Multiple Services for Low-Altitude Aircraft
一种适用于屋顶坡面的活动式光伏装置A Movable Photovoltaic Device for Sloped Roofs
测定传统砖石建筑砌体结构抗压强度检测装置Compressive-strength testing device for traditional masonry structures
红创 PARK 汽车花园餐厅设计 · 2025 · 沿街立面 · 查看项目详情Redtron PARK Auto Garden Restaurant Design · 2025 · Street facade · View project details
河西智慧社区中心设计 · 2024 · 查看项目详情Hexi Smart Community Centre Design · 2024 · View project details
编织城市 · 2025 · 查看项目详情Weaving the City · 2025 · View project details
算法设计与算法生形 · 2025 · 查看项目详情Algorithmic Design and Form Generation · 2025 · View project details
苏州工业遗址更新设计 · 2024 · 查看项目详情Suzhou Industrial Heritage Regeneration · 2024 · View project details
光谷·绿篱 · 2023 · 查看项目详情Light Valley · Green Hedge · 2023 · View project details
书法作品 · 2016–2020 · 查看项目详情Calligraphy · 2016–2020 · View project details
古建测绘 · 2022 · 查看项目详情Heritage survey · 2022 · View project details
以光与绿串联垂直空间Light and greenery connect vertical spaces
楷书(魏碑)与行书的临习与创作Studies and original works in regular script (Wei stele style) and running script
记录院落建筑与传统构造Documenting courtyard architecture and traditional construction
串联滨河空间Connecting riverside spaces
从参数化生成、群体规则到 Grasshopper 设计实践Exploring form through computation, swarm rules and Grasshopper
以竹编为原型,将居住单元、交通与共享露台编织成连续的邻里空间。Interweaving dwellings, circulation and shared terraces into a connected neighbourhood inspired by bamboo weaving.
以模数化结构与响应式表皮,连接社区服务和公共生活A modular structural system and responsive envelope connect community services with public life.
由场地与人群分析提出汽车花园餐厅,叠合停车与花园餐饮。A garden restaurant combining parking and dining, shaped by site and user analysis.
欢迎就空间研究、设计实践、合作交流等与我联系Get in touch to discuss spatial research, design practice or collaboration
从沿街地块的交通与人群需求出发,将停车、便捷取餐与花园餐饮分层组织,让经过场地的车流与愿意停留的人各有空间。Shaped by the traffic and users of a street-facing site, the proposal layers parking, convenient food pickup and garden dining, accommodating passing traffic while creating places to linger.
红创 PARK 的沿街地块需要回应几类不同的使用需求:红山动物园周边的停车压力、城市出行人群的便捷取餐,以及居民和园区使用者的餐饮休闲。对区位、交通和使用人群的分析,使“汽车花园餐厅”成为方案的功能定位。设计依托既有停车场与保留建筑,将汽车服务与日常公共活动组织在同一场地中。The street-facing site at Redtron PARK brings together several demands: parking around Hongshan Forest Zoo, convenient food pickup for people travelling through the city, and dining and leisure for local residents and park users. Analysis of the location, traffic and users led to the Auto Garden Restaurant programme. Working with the existing car park and retained building, the proposal brings services for motorists and everyday public activities into the same site.
停车移至地下,首层承接汽车服务与取餐活动,上层布置花园餐饮。不同使用方式通过竖向分层获得各自的空间,架空平台与景观楼梯则建立步行联系,使餐饮和休憩空间能够从沿街界面连续到达。Parking moves underground, services for motorists and food pickup occupy the ground floor, and garden dining sits above. This vertical arrangement gives each activity its own space. Elevated platforms and landscaped stairs connect the pedestrian routes, linking the street to dining and places to rest.
室内餐厅、室外平台与屋顶花园共同构成餐饮和停留的空间序列。种植、楼梯与平台将不同高度的活动场所串联起来,在满足日常餐饮功能的同时,为休憩与社交留下空间。Indoor dining, outdoor platforms and rooftop gardens form a sequence of places to eat and spend time. Planting, stairs and platforms connect activities at different heights, combining everyday dining with space to rest and socialise.
体块生成从保留建筑和既有停车功能出发,逐步组织地下停车、首层行车路线、上层餐饮与屋顶花园。爆炸轴测进一步展开各层空间与结构的关系,节点图呈现架空平台的构造衔接,实体模型则从不同视角展示建筑体量、庭院与周边场地的关系。The massing sequence starts with the retained building and existing parking use, then develops underground parking, ground-floor vehicle routes, upper-level dining and rooftop gardens. The exploded axonometric sets out the relationship between these spaces and their structure. Detail drawings show the construction of the elevated platform, while the physical model presents the building volumes, courtyard and surrounding site from different viewpoints.
在南京建邺,将社区服务、商业交流与新技术展示结合起来,以模数化结构容纳多样功能,用公共台阶和连廊建立日常步行联系。The proposal brings community services, commercial spaces and new-technology exhibitions together in Nanjing’s Jianye District. A modular structure accommodates different uses, while public steps and walkways connect everyday activities.
社区服务、商业与展示孵化需要相对独立的出入方式,同时也需要可以共享的公共活动空间。设计以分层布局回应这一关系,通过公共台阶与室外连廊联系各层入口,将步行组织作为复合功能之间的共同线索。Community services, commercial uses, and exhibition and incubation facilities need separate access routes as well as shared public areas. A layered layout responds to this relationship. Public steps and outdoor walkways connect entrances at different levels, making pedestrian movement a shared element across the programme.
外部楼梯与层间平台使公共空间在立面上显现;遮阳表皮为不同楼层建立连续的外部界面,在开放与遮蔽之间组织建筑与街道的关系。External stairs and platforms make the public spaces legible from the street. The shading envelope connects the floors visually, mediating between openness and shelter along the building’s edge.
室内楼梯和走道联系各层活动空间,并在交通路径旁保留开敞的共享区域。结构模数形成清晰的空间节奏,将通行、停留与社区交流组织在一起。Internal stairs and walkways connect activity spaces across floors, with open shared areas alongside the circulation routes. The structural grid gives these spaces a clear rhythm, bringing movement, places to pause and everyday social interaction together.
方案通过环境模拟推敲遮阳单元的形态与开合方式,回应南京夏热冬冷的气候条件。参数化砖墙将几何生成与构件排布联系起来,机械臂建造的设计探索则进一步考虑复杂表皮从模型转向施工的可能路径。Environmental simulations inform the geometry and opening of the shading units in response to Nanjing’s hot summers and cold winters. Parametric brickwork links geometric design to component placement, while studies of robotic fabrication explore how a complex envelope might be assembled.
低空经济展示、孵化与无人机服务,对建筑提出了设备部署和屋顶使用的需求。方案以统一模数的伞状结构和装配构件形成空间基础,将屋顶平台与建筑光伏一体化共同纳入建筑组织,探索社区公共服务与新型基础设施的结合。Exhibition and incubation facilities for the low-altitude economy, together with drone services, require space for equipment and rooftop operations. Repeated umbrella-shaped structural modules and prefabricated components establish a common structural framework. The rooftop platform and building-integrated photovoltaics are considered within the overall building design, exploring how emerging infrastructure can serve community life.
多种功能在统一结构模数下分层布置,通过公共入口、室外台阶与内部交通建立联系。总平面呈现建筑与周边道路、场地入口的关系,平立剖与爆炸轴测则将楼层、结构和围护之间的衔接展开,进一步说明公共空间如何落实到具体的建筑组织中。The different uses are arranged across floors within a shared structural grid and connected through public entrances, external steps and internal circulation. The site plan sets out the building’s relationship to surrounding roads and access points. Plans, elevations, sections and the exploded axonometric show how floors, structure and enclosure work together to support the public spaces.
以竹编的交错关系组织居住单元、交通和共享露台,探索一种能够在不同标高串联日常生活与邻里交往的居住肌理。Inspired by bamboo weaving, the proposal interlaces dwellings, circulation and shared terraces to connect everyday life and neighbourly interaction across multiple levels.
课程要求在 100 × 100 m 的场地内组织 60 个居住单元,单元体积约为 1000 m³,并保证每户可以到达室外空间。设计由此把住宅与户外空间的连接作为出发点:将交通路径、平台和露台纳入同一套空间组织,使邻里交往的场所随居住单元一起形成。The studio brief calls for 60 dwellings on a 100 × 100 m site, each with a volume of approximately 1,000 m³ and access to outdoor space. The design begins with the relationship between the dwelling and its outdoor surroundings. Circulation routes, platforms and terraces form a shared spatial system, so that places for neighbourly interaction develop alongside the dwellings.
竹编中的竖向支撑被转译为交通核,水平编织与斜向锁接则成为单元和廊道的连接方式。在 8 m 模数网格上,先确定编织单元与连接单元的组合关系,再通过搭接、增减和高差调整,使平面网络逐步形成具有层次的居住体量。The vertical supports of bamboo weaving are translated into circulation cores, while its horizontal strands and diagonal interlocks inform the connections between dwellings and walkways. An 8 m modular grid establishes the relationship between woven and connecting units. By joining, adding and removing volumes and varying their heights, the design turns this planar network into a layered residential form.






群体高度从西北侧向东、西、南逐步降低,并以局部退台和编织孔隙回应日照与通风需求。空间的疏密与高差因此既参与塑造整体形态,也为居住单元之间的户外联系留出余地。Building heights decrease from the northwest towards the east, west and south. Local setbacks and openings in the woven form respond to daylight and ventilation needs. Changes in density and height shape the overall composition while leaving room for outdoor connections between dwellings.
编织单元构成重复的居住条带,连接单元将条带进一步联结为网络。两类单元在统一模数下组织餐厨、起居、卧室和工作空间,并通过不同楼层的露台延伸室内生活。每个单元联系两至三个可直达的室外平台,使日常通行与邻里停留在立体空间中相遇。Woven units form repeating residential bands, and connecting units link these bands into a network. Within a shared module, both types arrange kitchen and dining areas, living spaces, bedrooms and workspaces, with terraces extending domestic life outdoors at different levels. Each dwelling connects directly to two or three outdoor platforms, bringing everyday movement and places to meet into a three-dimensional network.
交通核、居住体量与户外廊道共同构成连续的群体网络。底层绿地、单元之间的空隙和不同标高的共享平台,将可通行、可停留的室外空间嵌入住宅组群。平面中的对角连接在立面与剖面中转化为交错、退台和开口,使单元的重复与局部变化共同塑造邻里肌理。Circulation cores, dwelling volumes and outdoor walkways form a connected residential cluster. Ground-level green spaces, gaps between units and shared platforms at different heights embed places to move and pause within the housing. The diagonal connections in plan become interlocking volumes, setbacks and openings in elevation and section, allowing repetition and local variation to shape the neighbourhood fabric.
三个课程练习将塔体曲线、道路与建筑的生长、杯套的双层构造转化为可调整的生成规则,探索从形态推演到模型制作的不同路径。Three coursework studies turn tower geometry, road and building growth, and the layered construction of a cup sleeve into adjustable rules. Together, they explore how computation can connect form-making with model production.
以广州塔的收分与扭转形态为参照,在 Processing 中将塔体分解为腰部曲线、倾斜脊线、波形立面与螺旋网格。通过逐层采样和曲线连接建立几何关系,再用振幅与时间相位滑杆调整波形,在同一套生成逻辑中观察不同形态与细部。Taking the taper and twist of the Canton Tower as a reference, the Processing model separates the tower into a waist profile, inclined spines, a wave-like façade and a spiral lattice. Sampling points at successive levels and connecting them as curves establishes the geometry. Sliders for amplitude and time phase then vary the wave pattern, allowing forms and details to be explored within the same set of rules.
从少量生长点出发,以道路分级、正交分支和随机阈值控制路网扩展,并依据道路等级安排建筑生成及高度范围。逐步生长的过程呈现道路与建筑之间的关系。后续版本引入地块识别、密度与数量控制,将沿路布置扩展到路网围合的内部空间。Starting from a small number of growth points, road hierarchies, orthogonal branching and randomised thresholds guide the network’s expansion. Road levels also determine where buildings can emerge and their height ranges, revealing the relationship between roads and buildings as the model grows. A later version introduces plot detection, density controls and limits on building numbers, extending development from road edges into areas enclosed by the network.
从握持热饮时的隔热与触感需求出发,设计用菱形杆件内层支撑圆润波纹外层,在杯壁与手部之间保留空气间隙。Grasshopper 流程通过八边形截面的旋转、缩放与放样生成杯套,再以 Kangaroo 进行表面松弛并构建内部支撑,将参数化模型推进到实物原型。Designed to make a hot cup more comfortable to hold, the sleeve combines an inner diamond lattice with a rounded, corrugated outer layer, leaving an air gap between the cup and the hand. The Grasshopper workflow rotates, scales and lofts octagonal sections, relaxes the outer surface with Kangaroo and constructs the internal supports, developing the parametric model into a physical prototype.
以工业遗构和滨河空间为基础,将原污水处理厂地块转化为兼容展览、亲子活动与日常漫步的公共场所,让城市街道重新接近水岸。The proposal reconnects city streets with the waterfront, drawing on the former wastewater treatment plant’s industrial structures to create places for exhibitions, family activities and everyday walks.
更新的起点是既有场地能向周边社区补充什么。周边以住宅、学校为主,文化展览设施和较大的公共绿地相对不足,因此方案将博物馆、亲子活动与滨水休憩作为功能骨架,在延续工业场地特征的同时补充日常公共使用。The starting point is what the site could contribute to the surrounding neighbourhoods. With housing and schools nearby, but relatively few cultural venues or larger public green spaces, the proposal centres on a museum, family activities and waterfront recreation. These uses add everyday public value while retaining the character of the industrial site.



保留与拆除共同决定新建筑的位置和地面标高。方案利用原工业设施留下的高差安排半地下停车,并以通向河岸的绿地和步行路径组织新旧体量,使场地更新同时回应停车、公共活动与滨河可达性的需求。Decisions about retention and demolition inform the positions of new buildings and their ground levels. Existing level changes accommodate semi-basement parking, while green spaces and pedestrian routes towards the river organise the relationship between old and new. Parking, public activities and waterfront access are addressed together.
博物馆与流动商展空间结合工业记忆展示和公共交流。展览体量与下沉庭院、露天中庭及连桥相接,使参观路线在室内展厅与可停留的外部空间之间展开,将工业遗址的观看与日常公共活动联系起来。The museum and flexible commercial exhibition spaces bring industrial history into a setting for public exchange. Exhibition spaces connect with sunken courtyards, an open-air atrium and bridges. The visitor route moves between indoor galleries and outdoor places to pause, linking the experience of industrial heritage with everyday public activity.




从下沉庭院到上层退台,外部路径被组织为连续的公共空间。市民无需进入展馆即可到达不同标高的平台,建筑的开放性由具体的步行连接和入口关系实现。From the sunken courtyards to the upper terraces, external routes form a connected sequence of public spaces. People can reach platforms at different levels without entering the museum, giving public access a clear spatial form through paths, entrances and connections.
亲子中心围绕艺术学习和手工制作组织家庭活动,市民创意工厂则为居民的绘画、书法和手工作品提供展示场所。两类功能将“参观”拓展为可参与的文化活动,使地块更新与周边居民的日常使用建立联系。The family centre accommodates arts learning and hands-on making, while the Creative Factory provides space for residents to exhibit paintings, calligraphy and crafts. Together, these programmes extend the site’s cultural role from viewing exhibitions to taking part in activities, connecting regeneration with everyday neighbourhood life.





连桥和室外平台将不同楼层的活动空间向外延伸,并与场地中的公共路径衔接。室内外的连续联系为到达、停留与交流留下空间,使亲子中心同时成为日常滨河活动中的一处节点。Bridges and outdoor terraces extend the activity spaces at different levels and connect them to public routes through the site. These links provide room to arrive, pause and meet, making the family centre a place along the everyday waterfront network as well as a destination in its own right.
滨河空间通过下沉广场、观景平台与架空步道连接起来,形成从城市道路进入、沿河行走并在不同高度停留的公共路径。方案结合树木分布和原有构筑物安排这些空间,并局部利用高差分开车行与人行,使建筑外部活动与滨水景观形成连续的网络。Sunken squares, viewing platforms and elevated walkways create a public route from the city streets to the river, with places to pause at different heights. Their positions respond to existing trees and structures. Local level changes separate vehicle and pedestrian movement, connecting the spaces around the buildings with the waterfront landscape.




建筑体量结合原有树木位置与保留构筑物布置,折板屋面则为不同功能组团建立共同的形态语言。木质支撑与金属屋盖对应屋面的几何变化,保留连桥继续参与空间连接,使新建部分与场地既有结构保持可读的关系。Building volumes respond to the positions of existing trees and retained structures, while folded roofs give the different programmes a shared architectural language. Timber supports and metal roof coverings follow the roof geometry, and retained bridges continue to connect spaces, keeping the relationship between new construction and the industrial site legible.







在徐州高密度商业街区,将连续的采光中庭引入超高层内部,以“光筒”和“绿谷”联系商业、办公及多层公共空间。设计从环境条件出发推演空间形态,并通过结构与构造深化回应中庭的竖向变化。In Xuzhou’s dense commercial centre, a continuous daylit atrium connects retail, offices and shared spaces at different levels within a high-rise complex. The proposal develops its geometry around a light shaft and a green valley, then explores the structure and construction details needed to support this vertically changing space.
中庭贯穿不同楼层,通过通高空间与开放平台联系办公、休憩和交流活动。实体模型将楼板、两侧核心筒与中庭框架同时展开,用于检视层间联系、结构密度和内部空间的连续性;局部模型进一步呈现钢框架与木构网架之间的尺度关系。The atrium connects different floors through tall open spaces and shared platforms for work, rest and informal encounters. Physical models bring the floor plates, offset cores and atrium frame into view, allowing the relationships between levels, the density of the structure and the continuity of interior space to be examined together. Detail models explore the relative scale of the steel frame and timber lattice.
场地紧邻淮海东路与地铁换乘节点,周边商业综合体密集。前期分析将差异化公共体验与内部绿色空间作为设计切入点:面向主要人流设置下沉入口广场,结合后勤动线确定塔楼位置,并在有限用地中为连续的中庭留出空间。The site adjoins Huaihai East Road and a metro interchange in an area already occupied by major commercial complexes. The analysis informs a programme centred on distinctive shared experiences and interior greenery. A sunken entrance plaza faces the main pedestrian flow, service routes help determine the tower’s position, and space for a continuous atrium is reserved within the compact site.
遗传算法以中庭的平面坐标为变量,结合当地气候数据下的照度模拟评价不同空间走势。生成结果随后根据功能分区、人体尺度与结构布置继续调整:中庭分段设置补光开口和公共空间,以曲线边界及横向贯通空间丰富竖向空间体验。A genetic algorithm varies the atrium’s plan coordinates and evaluates alternative trajectories through illuminance simulations using local climate data. The resulting geometry is then adjusted to suit the programme, human scale and structural arrangement. Light openings and shared spaces are introduced between vertical segments, while curved boundaries and lateral connections extend the atrium experience across the floors.
从街道入口、下沉广场到塔楼内部,公共空间沿水平方向与竖直方向逐步展开。塔楼围绕中庭配置独立办公、开放办公和展览等空间,通高区域与平台形成不同尺度的停留节点。剖轴测将这些活动空间与楼板、交通核和框架的关系集中呈现,使中庭成为组织日常使用的空间主线。Public space extends from the street entrance and sunken plaza into the tower, developing both horizontally and vertically. Enclosed offices, open workspaces and exhibition areas are arranged around the atrium, with tall spaces and platforms providing places to pause at different scales. The sectional axonometric brings these uses into relation with the floor plates, circulation cores and structural frame, showing how the atrium organises everyday occupation.
偏置核心筒为中央中庭释放空间,分段钢框架与横向桁架配合其竖向变化。方案进一步将钢构件、球形连接节点、木构网架与搭接节点分解为可推敲的构造单元,并通过参数化网格组织构件排布。建筑剖面将光筒、楼层与结构分段联系起来,使空间构思落实到构件和连接关系。Offset cores free the centre of the tower for the atrium, while segmented steel frames and transverse trusses accommodate its changing geometry. Steel members, spherical connection nodes, timber lattices and lap joints are developed as a set of construction elements, with parametric meshes organising their arrangement. The building section relates the light shaft to the floor levels and structural segments, tracing the spatial concept through to members and connections.
通过现场测量与图纸整理,记录徐州民俗博物馆二进西跨院北房的空间与构造。独立完成该房的现场测绘、图纸绘制与校对等工作。This survey documents the spaces and construction of the north building in the western side courtyard of Xuzhou Folk Museum’s second courtyard complex. I independently carried out the field survey, drawing production and checking for this building.
平面、立面、剖面及组合剖面共同记录房屋的空间布局、外观比例与竖向关系;屋顶平面与梁架仰视图进一步呈现屋面和木构架的布置。The plans, elevations, sections and combined section drawing record the building’s layout, proportions and vertical relationships. The roof plan and reflected roof-framing plan show how the roof and timber frame are arranged.
构件详图记录门窗、瓦当与滴水等局部构造,屋顶分解轴测进一步展示屋顶构件的层次与组合关系。Detail drawings record doors, windows, tile ends and eaves drip tiles. The exploded roof axonometric shows how the roof components are layered and assembled.
整体轴测将平、立、剖中的信息汇合,呈现房屋整体形体以及屋顶与墙体之间的空间关系。The overall axonometric brings together information from the plans, elevations and sections to show the building’s form and the relationship between its roof and walls.
将历史情境、空间探索与纪念参与组织为连续的 VR 体验,检验其作为纪念空间前期设计评价方法的运行可行性,并探索不同空间原型下的情感反应。An interactive VR protocol brings historical context, spatial exploration and commemorative participation into one experience, testing its operational feasibility for early-stage design evaluation and exploring affective responses across spatial prototypes.
投稿期刊:Submitted to: Journal of Asian Architecture and Building Engineering
查看论文记录View manuscript record创伤纪念馆的展陈空间既要照顾观众的情感需求,也要保留历史叙事的严肃性。这一要求在参观序列末端尤为突出:观众接触历史见证后,即将结束参观,尾厅需要为反思与纪念留下空间,使离场过程与前面的展览内容保持联系。本研究因此聚焦于侵华日军南京大屠杀遇难同胞纪念馆史实厅尾厅(57–60 展区)的设计评价。Trauma-memorial exhibitions need to accommodate visitors’ emotional needs while preserving the gravity of the history presented. This is particularly important at the end of the exhibition sequence: after encountering historical testimony, visitors prepare to leave. The concluding hall of the historical exhibition provides a setting for reflection and remembrance, connecting the closing stage of a visit to the preceding narrative. This study therefore focuses on evaluating designs for this hall, Areas 57–60, at the Memorial Hall of the Victims in Nanjing Massacre by Japanese Invaders.
环境心理学与神经建筑研究为理解空间形态、围合、材料及光照如何关联情感和感知恢复性提供了基础。沉浸式 VR 进一步使尚未建成的方案能够被体验和比较。但相关评价主要集中于办公、医疗、教育和自然环境;在创伤纪念馆中,观众的探索、纪念参与及对历史的理解共同构成体验,不能仅以环境是否令人愉悦来衡量。Environmental psychology and neuroarchitecture provide a basis for examining how geometry, enclosure, materials and illumination relate to affect and perceived restorativeness. Immersive VR allows proposed environments to be experienced and compared before construction. Much of this work, however, concerns offices, healthcare, education and natural settings. In trauma memorials, exploration, commemorative participation and engagement with history form part of the experience, so pleasantness alone is an insufficient criterion.
研究将手柄导航、自主探索与献花触发点灯纳入坐姿 VR 流程,同时使用可穿戴脑电记录、暴露后问卷和操作员平台支持测量与管理。首要目标是在保留自主探索与纪念参与的前提下,检验流程能否完成、问卷与脑电指标是否能够获取,并识别实施中需要完善的环节。The study combined controller navigation, self-paced exploration and flower-triggered lighting in a seated VR protocol, supported by wearable EEG recording, post-exposure questionnaires and an operator dashboard. Its primary objective was to test whether participants could complete the sequence and provide usable questionnaire and EEG-index data, while identifying practical refinements.
在此基础上,研究对三个多属性空间原型进行次级探索性比较,描述体验结束后的正负性情感、状态焦虑、感知恢复性及整段会话脑电指标。原型比较用于提出后续建筑设计问题,自评与脑电指标的关联则为下一步测量选择提供线索。Secondary exploratory analyses then described positive and negative affect, state anxiety, perceived restorativeness and whole-session EEG indices across three multi-attribute spatial prototypes. Prototype comparisons identified questions for later architectural studies, while associations between self-report and EEG indices informed future measurement choices.
三个尾厅原型依据馆方授权的 CAD 图纸在 Rhinoceros 中建模,并在 Unity 中实现为同一应用内的交互场景,部署至 PICO 4 Ultra Enterprise 头显。各方案围绕空间界面形态与材料、纪念性交互区围合、顶部界面以及交互结果的呈现方式组织对比。Three concluding-hall prototypes were modelled in Rhinoceros using museum-authorised CAD drawings, implemented as interactive scenes in a single Unity application, and deployed to a PICO 4 Ultra Enterprise headset. They contrasted combinations of the geometry and materials of enclosing surfaces, enclosure of the commemorative interaction area, overhead cover and the way interaction outcomes were displayed.
原型 1 采用棱角木质界面,纪念性交互区围合,上方设带采光开口的顶部界面,呈现个体纪念结果。原型 2 采用开敞的棱角石质界面,无顶部界面,呈现预设的集体排列。原型 3 同样开敞、无顶部界面,但采用曲面石质界面并呈现个体结果。三个原型中的参与者操作保持一致:放置虚拟菊花后触发灯光响应。Prototype 1 used angular timber surfaces, an enclosed interaction area and an overhead plane with a skylight, displaying an individual outcome. Prototype 2 used an open setting with angular stone surfaces without an overhead plane and displayed a preconfigured collective arrangement. Prototype 3 also had an open layout with no overhead plane, but used curved stone surfaces and displayed an individual outcome. The participant action was identical in all three: placing a virtual chrysanthemum triggered a lamp-lighting response.
这些原型用于比较设计组合,而非单独隔离某一空间属性。原型 2 与 3 的材料、围合和顶部条件相同,但界面形态与结果呈现同时变化;原型 1 的顶部界面也遮挡了部分共同环境光,使围合与场景亮度共同变化。理解这些组合关系,是解读后续结果的前提。The prototypes compared design configurations rather than isolating one spatial attribute. Prototypes 2 and 3 shared material, enclosure and overhead conditions, but differed in both geometry and outcome display. Prototype 1’s overhead plane also blocked part of the shared environmental illumination, coupling enclosure with scene brightness. These combined differences are central to interpreting the results.

先导实验于 2026 年 5 月 23–24 日在南京大学社会学院实验室开展。研究通过便利抽样招募 12 名心理学系学生,均无建筑、环境艺术、室内或美术专业背景。每人只体验一个原型,三组各 4 人,由实验员施测时分配,未使用预先生成的随机序列。The pilot took place on 23–24 May 2026 in a laboratory at the School of Social and Behavioral Sciences, Nanjing University. We recruited a convenience sample of 12 psychology students, none of whom had a background in architecture, environmental design, interior design or fine arts. Each experienced one prototype, with four participants per group assigned by the experimenter during testing, without a pre-generated randomisation sequence.
每场实验单独进行。参与者在了解研究内容并提供口头知情同意后,保持坐姿佩戴脑电头环和 VR 头显。确认电极连接后,先观看约 30 秒灰色画面进行静息调适,再练习手柄移动、转向和交互,直至熟悉操作。自然头部运动控制观察方向,空间移动则由手柄完成。Sessions were conducted individually. After being briefed and providing verbal informed consent, participants remained seated while wearing the EEG headband and VR headset. Following electrode-contact checks, they viewed a grey screen for approximately 30 seconds, then practised controller navigation and interaction until comfortable. Natural head movements controlled viewing direction, while the controller provided virtual movement.
随后,参与者在模拟前序展厅观看约 90 秒南京大屠杀历史影像,以近似前序展览形成的情感语境,再进入被分配的尾厅原型,自行决定移动、停留与观察的节奏。在交互装置处放置虚拟菊花后,灯光被点亮,出口长廊的空间化钟声提示完成并引导离场。实验员全程通过平台观察 VR 画面和位置,按需提供口头引导。Participants then viewed approximately 90 seconds of historical footage of the Nanjing Massacre in a simulated preceding exhibition hall, intended to approximate the affective context of the earlier exhibition. They entered the assigned concluding hall and chose when to move, pause and look around. Placing a virtual chrysanthemum at the installation triggered the light; a spatialised bell from the exit corridor signalled completion and guided departure. The operator monitored the VR view and position throughout, providing verbal guidance as needed.
上述五个阶段连续记录脑电。离场后,参与者摘下头显与脑电头环,立即通过实验平台完成三份问卷,构成第六阶段。EEG was recorded continuously during these five stages. After departure, participants removed the headset and EEG headband and immediately completed three questionnaires through the dashboard as the sixth stage.
自评测量从多个维度描述体验结束时的感受。正负性情感采用 20 项 PANAS,分别计算正性和负性情感得分;状态焦虑采用 20 项 STAI-S。感知恢复性使用一份面向纪念情境的 22 项探索性问卷,结合 PRS、ROS 的改编条目与作者新增条目,涵盖疲劳、匆忙、外界关注、恢复结果和感知恢复性。其五部分组织方式及作者定义的综合分仍需验证,不能等同于原量表已验证的因子结构。Self-report measures described several dimensions of the end-of-session experience. The 20-item PANAS yielded separate positive- and negative-affect scores, and the 20-item STAI-S measured state anxiety. Perceived restorativeness was assessed with a 22-item exploratory memorial-context questionnaire combining adapted PRS and ROS items with author-added items on fatigue, haste, external attention, recovery and restorativeness. Its five-part organisation and author-defined composite require validation and do not represent the validated factor structure of either source scale.
生理测量使用消费级干电极脑电头环及厂商配套软件,每秒输出专注度、情绪和认知负荷三项专有指标。由于算法和底层原始脑电采样率未公开,研究将这些指标作为自评的补充,并按整段会话均值分析。最初的静息阶段无法可靠分离,因此未进行基线校正,结果同时涵盖历史诱导、空间探索与纪念交互。A consumer-grade dry-electrode EEG headband and its vendor software produced proprietary attention, emotion and cognitive-workload indices once per second. Because the algorithms and underlying raw-EEG sampling rate were not disclosed, these indices were treated as supplementary to self-report and analysed as whole-session means. The initial settling period could not be reliably isolated, so no baseline correction was applied; the summaries cover emotion induction using historical footage, exploration and commemorative interaction together.
在本次先导实验中,操作员平台实时接收 VR 视角及位置,承担实验监控、头显外问卷和逐参与者数据管理。脑电由独立软件采集,导出和离线处理后再关联至相应参与者与会话记录,因此只能进行参与者层面的数据关联。本次未采集心率变异(HRV)、皮肤电或眼动数据,平台中的相关面板标记为 MOCK,作为未来扩展的演示界面。In this pilot, the operator dashboard received the live VR view and position and supported monitoring, questionnaires outside VR and participant-level data management. EEG was acquired in separate software, exported and processed offline before being linked to the corresponding participant and session. This supported participant-level association only. Heart-rate variability (HRV), electrodermal activity and eye tracking were not collected; their dashboard panels were marked MOCK as demonstrations of planned extensions.

每组仅 4 人,因此统计分析重点是描述差异的方向与幅度。研究计算各组描述统计和经偏差校正的 Hedges’ g,并用 Spearman 等级相关探索自评与脑电指标之间的关联。后续样本量规划采用常规效应量情景,避免直接将不稳定的先导估计作为招募依据。With only four participants per group, statistical analysis emphasised the direction and magnitude of observed differences. The study reported descriptive statistics and bias-corrected Hedges’ g, and used Spearman rank correlations to explore associations between self-report and EEG indices. Future sample-size scenarios used conventional assumed effects rather than relying directly on unstable pilot estimates.
12 名参与者均完成实验流程,实验期间未发生设备故障,每人均获得可分析的问卷与脑电指标数据。轨迹记录显示,参与者在自主探索和纪念交互后均到达出口长廊。脑电记录持续 185–393 秒,平均约 285 秒(4.7 分钟),覆盖完整的 VR 阶段。All 12 participants completed the procedure without device failure and provided questionnaire and EEG-index data for analysis. Trajectory records showed that every participant reached the exit corridor after exploration and commemorative interaction. EEG recordings lasted 185–393 seconds, averaging approximately 285 seconds (4.7 minutes), and covered the complete VR sequence.
这些结果表明,自主节奏的坐姿探索、具有纪念意义的交互以及参与者层面的数据采集,可以在同一实验室流程中实施。实施过程也指出了进一步比较前需要完善的环节:部分参与者寻找交互装置时需要更多引导,操作员提示及阶段记录应更加一致。实验后的观察为非正式过程,本研究未正式评估晕动症或不良事件发生率。These findings demonstrate that self-paced seated exploration, meaningful commemorative interaction and participant-level data collection can operate within one laboratory procedure. Implementation also identified refinements needed before larger comparisons: some participants required more assistance in finding the installation, calling for more consistent guidance and stage-level recording. Post-session observations were informal, and cybersickness or adverse-event incidence was not formally assessed.

原型 1 的状态焦虑高于原型 2 和 3(Hedges’ g 分别为 0.91 和 1.17),负性情感也较高,整段会话脑电情绪指数则更低。这一反应特征伴随围合木质界面、顶部遮挡与较低场景亮度的组合出现,尚不能确定其中哪一项属性起主要作用。Prototype 1 showed higher state anxiety than Prototypes 2 and 3 (Hedges’ g = 0.91 and 1.17, respectively), higher negative affect and a lower whole-session EEG emotion index. This profile accompanied a combination of enclosing timber surfaces, an overhead plane and reduced scene brightness; it does not establish which attribute contributed most.
原型 3 相比原型 2,正性情感与感知恢复性均值更高,同时负性情感也更高,状态焦虑相近。以恢复性综合分为例,两组均值相差 12 分,但小于各自标准差(16.5 与 21.9),个体差异仍然明显。因而这些均值描述了一组值得进一步检验的反应特征,而非稳定的方案优劣排序。Compared with Prototype 2, Prototype 3 had higher mean positive-affect and perceived-restorativeness scores, alongside higher negative affect and similar state anxiety. The 12-point difference in the restorativeness composite was smaller than the groups’ standard deviations of 16.5 and 21.9, illustrating substantial individual variation. These means describe a response profile for further study rather than a stable ranking of the designs.

跨模态分析中,恢复性综合分与脑电情绪指数的 Spearman 相关为 r = 0.50,近似 95% 置信区间为 −0.1 至 0.8。该估计来自 15 项探索性相关分析,区间较宽;它为后续测量研究提出了检验对象,尚不足以确立生理验证关系。认知负荷指标变化很小,论文保留其描述统计,但不据此作实质性解释。Across modalities, the restorativeness composite and EEG emotion index had a Spearman correlation of r = 0.50, with an approximate 95% confidence interval of −0.1 to 0.8. This estimate emerged from 15 exploratory correlations and had a wide interval, identifying a relationship for further measurement research rather than establishing physiological validation. The workload index showed little variation; its descriptive values were retained without substantive interpretation.
本研究将空间如何被使用纳入设计评价:参与者能够在共同的体验序列中自行移动、停留和改变观看方向,并通过献花参与纪念。与仅记录空间视觉特征相比,这一流程为获取建成前的体验反馈提供了可实施的基础。自主探索与纪念交互本身对临场感、可用性和情感的影响,则仍需与匹配的被动观看条件进行比较。The study incorporated how a space is used into design evaluation: within a shared sequence, participants could move, pause and redirect their view, then take part in commemoration through flower placement. This offers an operational basis for collecting experiential feedback before construction alongside the assessment of visual qualities. The effects of exploration and commemorative interaction themselves on presence, usability and affect still require comparison with matched passive-viewing conditions.
纪念空间中的感知恢复性需要与正负性情感一并理解。原型 3 的结果提示,较高的恢复性评价可以与较强的负性情感并存;空间评价需要回应反思与纪念的意义,而非单独追求愉悦。对于建筑设计,下一步可分别考察空间界面形态与个体/集体结果呈现,以及围合、顶部界面和光照的不同组合。Perceived restorativeness in a memorial context needs to be understood alongside positive and negative affect. Prototype 3’s profile suggests that higher restorativeness ratings can coexist with stronger negative affect; evaluation should address reflection and remembrance as well as pleasantness. Further studies could examine the effects of enclosing-surface geometry and individual versus collective outcome displays, as well as test different combinations of enclosure, overhead cover and lighting.
研究结论受到样本和设计范围的限制。12 人为背景相近的便利样本,且由实验员分组,结果向真实纪念馆访客推广仍需检验。多个属性同时变化,场景未进行光度校准,也限制了单一空间要素的因果解释。问卷仅在体验后完成,尚不能区分参与者原有差异与参观过程中的情绪变化;改编恢复性工具的结构与效度同样需要进一步评估。The findings are bounded by the sample and study design. The 12 participants formed a relatively homogeneous convenience sample and were assigned to groups by the experimenter. The generalisability of the findings to museum visitors therefore remains to be established. Simultaneous changes in attributes and the absence of photometric calibration also limit causal interpretation of individual spatial features. Post-exposure-only questionnaires cannot distinguish pre-existing differences from changes during the visit, and the adapted restorativeness instrument needs further structural and construct validation.
先导研究也明确了后续测量需求:建立共享时间戳、事件标记和分阶段时长记录,将历史诱导与尾厅探索、交互期间的反应区分开来,并采用可获取原始信号、处理过程透明的生理测量。结合更大且更多样的样本、一致的引导和更明确的变量控制,才能从本次运行可行性验证进一步推进到更有解释力的设计比较。The pilot also identified priorities for subsequent measurement: shared timestamps, event markers and stage-level duration records to distinguish responses during the historical-footage phase from those during exploration and interaction, together with access to raw signals and transparent physiological processing. Larger and more diverse samples, consistent guidance and clearer control of design variables would allow this feasibility work to develop into more interpretable comparisons of spatial designs.
将 VR 场景、空间行为与生理记录关联到同一时间轴,为可导航、可交互的空间实验提供过程监控、数据导出与跨被试管理。Bringing VR scenes, spatial behaviour and physiological records onto a shared timeline to support live monitoring, data export and participant-level record management in navigable, interactive spatial experiments.
在可自由导航和交互的 VR 实验中,参与者会自主选择路线、停留位置与交互时机。同一场景中,每个人接触空间刺激的顺序和持续时间都可能不同。要理解随之变化的生理反应,就需要知道某段记录发生在何处、哪个实验阶段,以及什么事件前后。In VR experiments that allow free navigation and interaction, participants choose their own routes, stopping points and moments of interaction. Even in the same scene, the sequence and duration of exposure to spatial stimuli may differ. Interpreting the accompanying physiological responses requires knowing where a record was captured, which phase it belongs to, and what happened before and after it.
我独立开发了这套平台,将分散的空间行为、生理记录与实验事件关联起来,并把头显外主观问卷纳入同一工作流程。平台围绕被试与会话组织数据,使现场监控、实验回看和后续整理能够连续衔接。I independently developed this platform to link spatial behaviour, physiological records and experimental events, incorporating questionnaires completed outside the headset into the same workflow. Organising data by participant and session connects live monitoring with session review and subsequent data preparation.
平台由实验环境、感知接入、数据同步、存储管理和分析五层组成。各模块通过会话标识与时间信息保持关联:场景产生行为和事件记录,设备输入生理数据,同步与存储模块将它们组织为可追溯、可导出的实验记录。The platform comprises five layers: the experimental environment, sensing, synchronisation, storage and analytics. Session identifiers and timing information link the modules. The scene generates behavioural and event records, devices supply physiological data, and the synchronisation and storage layers organise them into records that can be traced and exported.


操作员在同一界面查看头显第一人称画面、平面轨迹、头部朝向和阶段时间线,跟踪参与者的移动、转向、停留与交互。阶段转换和交互事件随会话保存;现场观察到的动作、发声或设备异常也可人工标记,便于回看时定位需要核查的片段。The dashboard combines the live first-person headset view, floor-plan trajectories, head orientation and a phase timeline. Operators can follow movement, turning, pauses and interactions while phase transitions and interaction events are saved with the session. Observed movements, vocalisations or equipment issues can also be annotated to locate intervals for later review.
平台实时接入 EEG、EDA 等生理信号及 HRV 指标,并通过统一时间戳与 VR 行为、实验阶段和事件记录对齐。围绕同一时间片段查看各通道变化,可以将生理记录对应到参与者当时经历的场景与交互,为后续指标提取和联合分析提供依据。The platform receives physiological data in real time, including EEG and EDA signals and HRV measures, and aligns them with VR behaviour, experimental phases and events using a common timestamp framework. Reviewing channels over the same interval places physiological records in the context of the scenes and interactions experienced by the participant, supporting later feature extraction and joint analysis.


实验前,登记被试、选择空间原型并建立会话,检查头显画面、空间位置与各生理通道的连接和记录状态,再按实验方案完成准备与操作熟悉。Before the experiment, the operator registers the participant, selects a spatial prototype and creates a session. The headset view, spatial position, and connection and recording status of the physiological channels are checked before preparation and familiarisation proceed according to the protocol.
施测时,以纪念馆尾厅场景为例,操作员跟踪历史影像观看、空间探索、纪念性交互与离场的过程,同时观察生理数据,并按需补充现场标记。In an experiment set in the museum’s concluding hall, the operator follows the participant through historical footage, spatial exploration, commemorative interaction and departure, while monitoring physiological data and adding annotations as needed.
结束后,参与者摘下头显填写网页问卷,回答与对应会话关联保存。操作员结合录像、阶段与事件记录核对过程,随后按场次导出数据并整理备份。After the experiment, the participant removes the headset and completes web-based questionnaires, with responses linked to the session. The operator checks the recording alongside phase and event records, then exports and backs up the session data.
记录按被试、会话和空间原型归档,既可回看一次实验,也可汇总不同被试的数据。在纪念空间 VR 先导研究中,空间轨迹用于观察各原型中的移动与停留,主观问卷与 EEG 设备派生指标用于描述体验差异。过程记录与结果指标保持关联,让比较能够回到具体的空间行为与实验语境。Records are organised by participant, session and spatial prototype for both individual-session review and aggregation across participants. In the memorial-space VR pilot, spatial trajectories were used to examine movement and pauses, while questionnaire responses and device-derived EEG indicators described differences in experience. Keeping process records linked to outcome measures allows comparisons to be considered in their spatial and experimental context.


——以侵华日军南京大屠杀遇难同胞纪念馆史实厅尾厅为例A case study of the concluding hall of the historical exhibition at the Memorial Hall of the Victims in Nanjing Massacre by Japanese Invaders
围绕纪念馆尾厅的参观、停留与纪念性交互,研究将空间偏好、个体体验与群体使用联系起来,为空间布局和交互设计寻找依据。Focusing on visiting, pausing and commemorative interaction in the museum’s concluding hall, this research connects spatial preferences, individual experience and collective use to inform spatial layout and interaction design.
电子问卷与现场材料已备齐,待馆方批准后开展现场施测。The electronic questionnaire and fieldwork materials are ready; on-site administration is awaiting museum approval.
研究基于鲁安东教授团队于 2019 年开展的纪念馆空间情感传达评估,以及我在 2025 年参与的空间、情绪与行为现场研究。作为历史展陈的结束空间,尾厅既收束参观流线,也容纳停留、反思与纪念表达,衔接历史记忆与对和平的思考。The study builds on assessments of emotional communication in the museum conducted by Professor Andong Lu’s team in 2019, and field research on space, emotion and behaviour in which I participated in 2025. As the final space in the historical exhibition, the hall brings the visitor route to a close while accommodating pauses, reflection and commemoration, linking historical memory with reflection on peace.
前期评估显示,尾厅部分展项与留言区域获得的关注和参与相对有限,而实际参与交互的观众呈现出较强的情绪反应。现场录像还记录了家庭共同参观、拍照、短暂停留与倚墙休息等行为。这些活动与观看展陈、通行和纪念性交互共享有限空间,使研究进一步关注:影响选择与体验的空间条件,如何同时支持个体停留、交互,以及多人使用时的通行、可达性与空间利用。Earlier assessments found relatively limited attention to and participation in some exhibits and the message area, alongside stronger emotional responses among visitors who engaged in interaction. Field recordings also documented family visits, photography, brief pauses and resting against walls. These activities share limited space with exhibit viewing, circulation and commemorative interaction. The research therefore examines which spatial conditions shape visitors’ choices and experiences, and how spaces for individual pauses and interaction can also accommodate circulation, accessibility and collective use.
现场调研与文献用于确定空间属性,作为离散选择实验的比较条件。现场施测后,将通过估计观众偏好及属性间的交互作用,再结合后续方案比较,筛选具有代表性的空间原型,使后续体验评价建立在现场需求与选择证据之上。Site observations and the literature first inform the spatial attributes compared in a discrete choice experiment. Estimates of visitor preferences and interactions between attributes, together with further design comparisons, will guide the selection of representative spatial prototypes, grounding subsequent experience evaluation in on-site needs and choice evidence.


这些原型计划转化为可导航、可交互的 VR 场景,将空间选择延伸到实际体验过程。结合 EEG、HRV、EDA 等生理指标、移动与停留记录,以及体验结束后在头显外完成的问卷,比较不同方案中的个体情绪与行为反应。The selected prototypes will be developed into navigable, interactive VR scenes, extending the inquiry from spatial choice to the experience of using a space. Physiological measures such as EEG, HRV and EDA, movement trajectories and dwell-time records, and questionnaires completed outside the headset after the experience will be used to compare individual emotional and behavioural responses across designs.
个体体验还需放回多人共同使用的空间中考察。研究拟利用实验获得的行为信息构建智能体模型,比较不同布局下的通行、停留、拥挤与空间利用,再将两类证据转译为纪念性交互单元的位置、数量、间距及流线组织建议,并通过仿真比较检视调整后的空间表现。Individual experience will then be considered within the context of shared use. Behavioural information from the experiments will inform agent-based models of movement, stopping behaviour, congestion and space use across layouts. Evidence on individual experience and collective use will inform recommendations for the location, number and spacing of commemorative interaction units and the organisation of circulation; simulation comparisons will examine the spatial performance of these adjustments.
以纪念馆平面与屋顶 CAD 图纸为基础,结合全景影像和现场照片,建立尾厅及相邻空间的数字模型。建模覆盖入口、留言区、和平主题展墙、廊桥及顶部界面,将现场的空间边界和主要构件转化为后续方案比较的共同基底。A digital model of the concluding hall and adjoining spaces was developed from the museum’s floor and roof CAD drawings, panoramic imagery and site photographs. It includes the entrance, message area, peace-themed display wall, bridge and overhead boundaries, providing a shared spatial base for subsequent comparisons.


在现场问题与文献梳理的基础上,将空间条件归纳为围合形式、顶部界面、互动姿态、整体布局、界面通透性、几何形态与材质肌理七类属性。D-optimal 实验设计从 648 种可能组合中选出 60 个方案,每个方案分别制作整体与近景视图,共形成 120 张灰模刺激图。Drawing on site observations and the literature, seven attributes describe enclosure, overhead boundaries, interaction posture, overall layout, visual permeability, geometry and material texture. A D-optimal design selects 60 alternatives from 648 possible combinations. Each alternative is rendered from an overall and a close-up viewpoint, producing 120 clay-render stimuli.
整体视图用于识别布局、通行与交互区的空间关系,近景视图呈现局部围合、装置和肌理。渲染统一视角、光照与色彩设置,材质差异以灰度肌理表达;声学因素另设问卷条目。Overall views show relationships between layout, circulation and the interaction area, while close-up views communicate local enclosure, the interaction installation and texture. Camera, lighting and colour settings are standardised, with material differences represented through grayscale textures. Acoustic factors are addressed in separate questionnaire items.

首轮问卷面向纪念馆现场观众,在参观情境中通过电子问卷呈现选择任务。每题包含“方案 A”“方案 B”与“都不愿意”三个选项,以整体和近景图配合展示空间差异;两个方案共有的属性在题面中弱化,便于观众聚焦真正需要权衡的条件。The first-round questionnaire is designed for visitors on site at the museum, using an electronic questionnaire to present choice tasks within the visit context. Each task offers Alternative A, Alternative B and neither, with overall and close-up images showing spatial differences. Shared attributes are visually deemphasised so visitors can focus on the conditions that differ between alternatives.
| 对比项Attribute | 方案 AAlternative A | 方案 BAlternative B |
|---|---|---|
| 围合方式Enclosure | 四面围合Enclosed on four sides | 四面围合Enclosed on four sides |
| 操作姿势Interaction posture | 站立平视操作Standing, eye-level interaction | 弯腰俯身操作Bending forward to interact |
| 隔断通透Partition transparency | 半透(竖向格栅)Semi-transparent (vertical slats) | 完全透明(玻璃)Fully transparent (glass) |
| 形状Shape | 方正、有棱角Rectilinear, with angular edges | 方正、有棱角Rectilinear, with angular edges |
| 材质Material | 木材材质Wood | 水泥材质Cement |
| 设备位置Installation layout | 两两一组Arranged in pairs | 靠墙布置Positioned along the wall |
| 头顶情况Overhead condition | 透光顶棚Light-transmitting canopy | 头顶完全开放(同现状)Fully open overhead (existing condition) |
60 个方案组成 30 道选择题,分为 6 组。每位参与者完成其中一组的 5 道题,其中 4 道用于模型估计,1 道为留出检验题。设计同时关注四组属性交互:围合形式与顶部界面、围合形式与界面通透性、整体布局与互动姿态,以及顶部界面与互动姿态,用于考察空间条件组合后如何共同影响选择。The 60 alternatives form 30 choice tasks arranged in six blocks. Each participant completes one block of five tasks: four for model estimation and one hold-out task. The design also examines four attribute interactions: enclosure with overhead boundaries, enclosure with permeability, layout with interaction posture, and overhead boundaries with interaction posture, to investigate how combinations of spatial conditions influence choice.
完整问卷依次包含知情同意与背景信息、空间选择任务、声学偏好、属性关注与当下情绪条目,并以创伤知情的方式收尾。题目采用“沉淀情绪”等中性措辞,避免预设观众应当感到愉悦或平静。现场数据收集完成后,将通过选择模型估计属性效用及交互作用,为后续原型筛选提供依据。The complete questionnaire covers informed consent and background information, spatial choice tasks, acoustic preferences, attribute attention and current emotional state, followed by a trauma-informed closing. Neutral wording such as “reflect on emotions” avoids assuming that visitors should feel happy or calm. Following field data collection, choice models will estimate attribute utilities and interactions to inform prototype selection.
下一步将进行现场数据收集与偏好分析,随后推进空间原型筛选、正式 VR 评估与群体仿真。The next steps are field data collection and preference analysis, followed by spatial prototype selection, formal VR evaluation and crowd simulation.
已完成的交互式 VR 先导研究和自主开发的数据集成平台,为后续实验提供场景搭建、过程监控和数据管理方面的基础。The completed interactive VR pilot and independently developed data integration platform provide a foundation for scene development, experiment monitoring and data management.
2026年7月26日至29日,参加由清华大学建筑学院城市人因实验室与三七互娱联合主办的“Encoded Space 2026”学术研讨会,围绕数字时代的空间建构展开交流。From 26 to 29 July 2026, I attended the Encoded Space 2026 symposium, jointly organised by the Urban Ergonomics Lab at Tsinghua University’s School of Architecture and 37 Interactive Entertainment. Discussions explored how space is conceived and shaped in the digital age.

2025年5—7月,全程参与工作室开展的纪念馆“空间—情绪—行为”关联性研究,在不同展馆协助收集观众的情绪与行为问卷、视频观测资料、物理环境参数及全景影像。现场工作将观众自述、实际参观行为与展陈环境一并记录,用于分析空间条件与观众体验之间的关系。From May to July 2025, I participated throughout the studio’s study of space, emotion and behaviour in a memorial museum. Across exhibition halls, I helped collect visitor questionnaires, video observations, physical environmental measurements and panoramic images. These records brought together visitors’ self-reports, observed behaviour and exhibition settings for analysis of the relationships between spatial conditions and visitor experience.

参与博物馆多感官线索的文献综述,梳理视觉、听觉、触觉等线索与观众情绪、行为之间的关系。综述以空间形态、展陈布置和光环境等要素为线索,讨论不同感官体验如何共同参与空间感知、情绪反应与参观行为。I contributed to a literature review of how visual, auditory and tactile cues in museums relate to visitor emotion and behaviour. Focusing on spatial form, exhibition layout and lighting, the review examines how different sensory experiences work together in shaping spatial perception, emotional responses and visiting behaviour.
基于2025年现场研究收集的情绪与行为问卷,使用 SPSS 与 AMOS 开展验证性因子分析和结构方程模型分析,考察展览感知质量、沉浸式观展行为及“情绪—行为转化效能”等构念与不同情绪体验之间的关系。分析重点是观众与展品互动等参与行为,以及这些行为与情感体验的关联。Using questionnaires from the 2025 field study, I conducted confirmatory factor analysis and structural equation modelling in SPSS and AMOS. The analysis examined how perceived exhibition quality, immersive viewing behaviour and a construct labelled “emotion-to-behaviour translation efficacy” relate to different emotional experiences, with a particular focus on visitor participation, including interaction with exhibits.

参与重点省份中华古城数字图谱“一城五图”的历史影像处理与空间校准。项目结合历史遥感影像与现代卫星数据开展古今对照,并以机器学习辅助风貌保护区识别。五类图件包括县域图、老城图、现状图、保护区建议图与历史风貌复原图,用于记录古城空间格局及其变化。I contributed to historical imagery processing and georeferencing for the “One City, Five Maps” initiative in selected provinces. The project combines historical remote-sensing imagery with contemporary satellite data for past–present comparison and uses machine learning to assist in identifying historic conservation areas. Its county maps, old-city maps, current-condition maps, proposed conservation-area maps and historical townscape reconstructions document the spatial structure of historic cities and how it has changed.
面向建筑中庭玻璃屋顶的遮阳与光伏利用,将折叠光伏板、滑轨和控制电路集成为可装配的屋顶模块。模块可在收纳与不同展开层级之间切换,并根据中庭不同位置的采光和遮阳需求分别调节,将屋顶发电构件与室内光环境调节相结合。The design integrates folding photovoltaic panels, guide rails and control circuitry into modular roof components for atrium glazing. Each module can switch between a stowed position and different deployment levels, with individual adjustment for daylight and shading conditions across the atrium, combining solar power generation with indoor light control.
将低空飞行器的停放、换电和物流转运功能与公交候车设施集成,通过舱体、升降停放平台与货物传送装置组织飞行器和包裹的进出流程。站台同时配置光伏供能、信息显示与照明设施,探索城市街道基础设施与低空物流节点的复合利用。The design combines aircraft parking, battery exchange and parcel transfer with a bus shelter. An enclosed cabin, lifting platforms and conveyor mechanisms organise aircraft access and parcel handling, while photovoltaic panels, information displays and lighting support the station’s shared role as street infrastructure and a low-altitude logistics node.
面向坡屋面光伏组件的展开、收纳与天气防护需求,采用折叠光伏板、滑轨、电控传动链条和铰接滑轮构成活动式装置。光伏板沿坡面由底部逐步展开,收纳时集中进入金属保护结构;多个模块可沿屋面联排布置,将光伏发电与坡屋面的构造条件相结合。Designed for deployment, stowage and weather protection on sloped roofs, the device combines folding photovoltaic panels, guide rails, electrically driven chains and articulated rollers. Panels unfold progressively up the slope from the lower edge and retract into a protective metal housing. Multiple units can be arranged side by side to integrate solar generation with pitched-roof construction.
关注传感技术如何量化室内多维人因反应,以及计算方法如何支持建筑环境分析。Examining how sensing technologies quantify multidimensional human responses indoors, and how computational methods support built-environment analysis.
参与传感技术量化室内人–建筑交互的系统综述与元分析,研究多维人因反应的测量。本人为第二作者;稿件正在 HSSC 返修修改中。Contributed to a systematic review and meta-analysis of sensing-based human–building interaction, focusing on multidimensional human responses. I am the second author; the manuscript is under revision for HSSC.
查看稿件记录View manuscript record参与基于 SST-DT 策略的建筑室外风环境自动预测研究。本人为第三作者,论文发表于 Buildings(2026)。Contributed to research on automated prediction of outdoor wind conditions around buildings using the SST-DT strategy. I am the third author; the paper was published in Buildings (2026).
查看已发表论文View published paper从石质建筑保护到历史空间数据整理,持续探索建筑研究与数字方法的结合。Connecting architectural research with digital methods, from stone conservation to historical spatial data.
2020–2022 年,在中国矿业大学期间主持乡土石砌民居病害与修复研究,参与徐海道署照壁石质劣化研究,涉及两项国家级大学生创新项目。During 2020–2022 at China University of Mining and Technology, I led research on deterioration and repair of vernacular stone-masonry dwellings and contributed to a study of stone deterioration in the screen wall of the former Xuhai administrative office, across two national undergraduate innovation projects.
2025 年参与南京大学“中华古城数字图谱”,使用 ArcGIS 进行历史影像处理与空间校准。Contributed to Nanjing University’s Digital Atlas of Historic Chinese Cities in 2025, using ArcGIS for historical imagery processing and georeferencing.
围绕建筑参数化设计的发展与应用开展研究,相关一作论文发表于《中华建设》(2023)。Studied the development and applications of parametric design in architecture, with a first-author paper published in China Construction (2023).
关注高密度街区中由沿街建筑界面、通道、小广场与口袋绿地组成的日常步行空间。Focusing on everyday walking spaces formed by building frontages, passages, small squares and pocket green spaces in high-density neighbourhoods.
拟使用可交互、可导航的 VR,考察建筑界面与绿化配置如何影响视觉暴露、短时压力恢复和自主步行选择。I aim to use interactive, navigable VR to examine how building frontages and planting configurations affect visual exposure, short-term stress recovery and walking choices.
以上为正在构思的研究方案,尚非已完成的实验或验证结果。This is a research concept in development, not a report of completed experiments or validated results.